Note: The Virtual Simulation Community of Learning is an independent community of practice, separate from but connected to Simulation Canada. Simulation Canada is pleased to host the online home for the VSCoL.
This section provides information related to current research focusing on virtual gaming/augmented reality/serious games. If you have any current research that would be appropriate for this list, please forward to [email protected]
Atthill, S., Witmer, D., Luctkar-Flude, M., & Tyerman, J. (2021). Exploring the impact of a virtual asynchronous debriefing method following a virtual simulation game to support clinical decision making. Clinical Simulation in Nursing, 50, 10-18. https://doi.org/10.1016/j.ecns.2020.06.008
Betts, L., Schmid, J., Sivaramalingam, S. & Verkuyl, M. (2019). Using virtual interactive digital simulator to enhance simulation experiences for undergraduate nursing students. Nursing Education Perspectives. DOI: 10.1097/01.NEP.0000000000000472
D’Agostini, M.M., Aredes, N.D.A., Campbell, S.H., Fonseca, L.M.M. (2019). Serious game e-Baby gamilia: Tecnologia educacional para o cuidado do recém-nascido prematuro [Serious game e-Baby family: Educational technology for the care of the premature newborn], Revista Brasileira de Enfermagem.
Da Silva, C., Peisacovich, E., Gal, R., Anyinam, C., Coffey, S., & Graham, L. (2020). A programmatic approach to the design of a video simulation case study. Clinical Simulation in Nursing, 41, 1-8.
Goldsworthy, S. (2016). The influence of simulation in predicting intent to stay among critical care nurses, published in Nursing Education Conference proceedings as a core paper, University of Cambridge, Cambridge, England September 6-8, 2016.
Goldsworthy, S. (2012). High fidelity simulation in critical care: a Canadian perspective, Collegian Journal, 19(3), 139-143
Goldsworthy, S., Patterson, J. David, Dobbs, M., Afzal, A., DeBoer, S. (2019). How does simulation impact building competency and confidence in recognizing and responding to the adult and paediatric deteriorating patient among undergraduate nursing students?, Clinical Simulation in Nursing, 29, 25-32. https://doi.org/10.1016/j.ecns.2018.12.001
Goldsworthy, S., Sears, K., Lucktar-Flude, M.,Harder, N., Wilson-Keates, B. (2017). Gaining Momentum Through Collaboration: Results of a Canadian Nursing Simulation Research Think Tank, Clinical Simulation in Nursing, 15, 61-64, https://doi.org/10.1016/j.ecns.2017.09.001
Keys, E., Luctkar-Flude, M., Tyerman, J., Sears, K., & Woo, K. (2020). Developing a Virtual Simulation Game for Nursing Resuscitation Education. Clinical Simulation in Nursing, 39, 51-54.
MacRae, D., Jara, M.R., Tyerman, J., & Luctkar-Flude, M. (2021). Investing in engagement: Integrating virtual learning experiences across an undergraduate nursing program. Clinical Simulation in Nursing, 52, 17-32. https://doi.org/10.1016/j.ecns.2020.12.005
Sears, K., Goldsworthy, S., Goodman, W. (2010). The relationship between simulation and medication safety, Journal of Nursing Education, 49(1).
Secco, M.L., Bulman, D., & Wilson, K. (2013). Pilot Evaluation of a Virtual Clinical Excursion (VCE) Among Senior Nursing Students: Part I Quantitative Findings, Canadian Journal of Nursing Informatics, 7(3/4), http://cjni.net/journal/?p=2544
Secco, M.L., Bulman, D., & Wilson, K. (2013). Pilot Evaluation of a Virtual Clinical Excursion (VCE) Among Senior Nursing Students: Part II Qualitative Findings, Canadian Journal of Nursing Informatics, 7(3/4) http://cjni.net/journal/?p=2542
Servotte, J.C., Goosse, M., Hetzel Campbell, S., Dardenne, N., Pilote, B., Simoneau, I.L., Ghuysen, A. (2020). Virtual reality experience: Immersion, sense of presence, and cybersickness. Clinical Simulation in Nursing, 38, 35-43.
Tyerman, J., Luctkar-Flude, M., & Baker, C. (2021, in press). Rapid development of a COVD-19 assessment and PPE virtual simulation game. Clinical Simulation in Nursing. https://doi.org/10.1016/j.ecns.2021.03.002
Tyerman, J., Luctkar-Flude, M., Chumbley, L., Lalonde, M., Peachey, L., McParland, T., & Tregunno, D. (2021). Developing virtual simulation games for presimulation preparation: A user-friendly approach for nurse educators. Journal of Nursing Education and Practice, 11(7), 10-18. https://doi.org/10.5430/jnep.v11n7p10
Verkuyl, M., Atack, L., Kamstra-Cooper, K., & Mastrilli, P. (2020). Virtual gaming simulation: An interview study of nurse educators. Simulation & Gaming, 1-13. doi: 10.1177/1046878120904399
Verkuyl, M., Atack, L., McCulloch, T., Lui, L., Betts, L., Lapum, J.L., Hughes, M., Mastrilli, P. & Romaniuk, D. (2018). Comparison of Debriefing Methods Following a Virtual Simulation: An Experiment. Journal of Clinical Simulation in Nursing. Doi: 10.1016/j.ecns.2018.03.002. To obtain the article available by open access, click here
Verkuyl, M., Atack, L., Mastrilli, P., & Romaniuk, D. (2016). Virtual gaming to develop students’ pediatric nursing skills: A usability test. Nurse Education Today, 46, 81-85. http://dx.doi.org/10.1016/j.nedt.2016.08.024
Verkuyl, M., Betts, L., Schmid, J., Sivaramalingam, S. (2019). Body Interact: A usability study. Simulation & Gaming, 50(2), 1-12. https://doi/10.1177/1046878119844283
Verkuyl, M., McGee, N., McCulloch, T. Tsui, J.& Layard, B. (2019). Different Formats for Playing Virtual Gaming Simulations. CIN 37(5), 237-40. https://doi.org/10.1097/CIN.0000000000000539
Verkuyl, M. & Hughes, M. (2019). Virtual Gaming Simulation in Bridging Nursing Education: A mixed methods study. Clinical Simulation in Nursing, 29(C), 9-14. https://doi.org/10.1016/j.ecns.2019.02.001
Verkuyl, M., St.-Amant, O., Hughes, M., Lapum, J.L., & McCulloch, T. (2020). Combining self-debriefing and group debriefing in simulation. Clinical Simulation in Nursing, 39, 41-44.
Verkuyl, M., Hughes, M., Atack, L., McCulloch, T., Lapum, J.L., Romaniuk, D. & St-Amant, O., (2019). Comparison of self-debriefing alone or in combination with group debrief. Clinical Simulation in Nursing, 37(C), 32-39. https://doi.org/10.1016/j.ecns.2019.08.005
Verkuyl, M., Lapum, J. L., Hughes, M., McCulloch, T., Liu, L., Mastrilli, P., Romaniuk, D. & Betts, L. (2018). Virtual Gaming Simulation: Exploring Self, Virtual and In-person Debriefing. Clinical Simulation in Nursing, 20, 7-14. https://doi.org/10.1016/j.ecns.2018.04.006. To obtain the article available by open access, click here
Verkuyl, M., Lapum, J., St-Amant, O., Betts, L., Hughes, M. (2017). An Exploration of Debriefing in Virtual Simulation. Journal of Clinical Simulation in Nursing, 13(11), 591–594. DOI: https://doi.org/10.1016/j.ecns.2017.08.002
Verkuyl, M., Lapum, J.L., St-Amant, O., Hughes, M., Romaniuk, D., & Mastrilli, P. (2019). Designing virtual gaming simulations. Clinical Simulation in Nursing, 32, 8-12. doi: 10.1016/j.ecns.2019.03.008
Verkuyl, M., Lapum, J.L., St. Amant, O., Hughes, M., Romaniuk, D., & McCulloch, T. (2020). Exploring debriefing combinations after a virtual simulation. Clinical Simulation in Nursing 40(C), 36—42. https://doi.org/10.1016/j.ecns.2019.12.002
Verkuyl, M. & Mastrilli, P. (2017). Virtual Simulations in Nursing Education: A Scoping Review. Journal of Nursing & Health Sciences 3(2), 39-47.
Verkuyl, M., Romaniuk, D., Atack, L., & Mastrilli, P. (2017). A virtual gaming simulation for pediatric nursing care: An experiment. Journal of Clinical Simulation in Nursing, 139 (5), 238–244. DOI:10.1016/j.ecns.2017.02.004
Verkuyl, M., Romaniuk, D. & Mastrilli, P. (2018). Virtual Gaming Simulation of a Mental Health Assessment: A usability study. Nurse Education in Practice 18(31), 83-87. https://doi.org/10.1016/j.nepr.2018.05.007
Goldsworthy, S. (in press) in Page-Cutura, K., Bradley, P. Updating traditional classrooms, in Becoming a Nurse Educator in Canada, Canadian Association of Schools of Nursing, Ottawa.
Goldsworthy, S. (2017) in Hetzel-Campbell, S., Daley, K., The use of simulation in the recognition and response to the rapidly deteriorating patient, Chapter 16, in Simulation Scenarios for Nursing Educators,3rd ed., Springer Publishing.
Goldsworthy, S. (2017) in Foisy-Doll, C., Gore, T., Critical Care Simulation in Simulation Champions, Wolters Kluwer, Philadelphia
Lapum, J., Verkuyl, M., Hughes, M., St-Amant, O., Romaniuk, D., Betts, L., & Mastrilli, P (2017). Design and creation of virtual gaming simulations in nursing education. In R.Gordon and D.McGonigle (Eds.), Virtual Simulation in Nursing Education. Springer Publishing
Luctkar-Flude, M. (In progress). Simulation approaches. In P. Bradley & K. Page-Cutrara (Eds.). Becoming a Nurse Educator in Canada. Canadian Association of Schools of Nursing (CASN): Ottawa, ON.
Luctkar-Flude, M., Pulling, C., Larocque, M., Flude, S., & Yorke, J. (2013). Evaluating a virtual intravenous pump e-learning module: Effects on undergraduate nursing student confidence, satisfaction and performance. In M. Hamada (Ed.). E-Learning: New Technology Applications and Future Trends. Nova Publishers: Hauppauge, NY.
Goldsworthy, S. & Graham, L. (2013). Simulation Simplified a Practical Handbook for Nurse Educators, Wolters Kluwer, Philadelphia. (** American Journal of Nursing Book of the Year Winner)
Baker, C., Goldsworthy, S., Gurnham, M.E., Harder, N., Luctkar-Flude, M, MacNeil, M., Pierazzo, J. & Tyerman, J. (2019). Top 10 adult nursing situations for high fidelity simulation, CASN, Ottawa, Ontario.